AI Insights · Timothy · October 2021
Top 5 Business Games Apps Performance in Finland Q3 2021
Discover how the top 5 business games apps performed in Finland during Q3 2021, with insights on downloads, revenue, and active users from Sensor Tower data.
In Q3 2021, the top 5 business games applications in Finland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
Fidget Trading 3D- Toy Collect experienced a significant spike in weekly downloads at the start of July, peaking at around 13K. However, this number saw a steady decline, ending the quarter at approximately 60 downloads per week. Active users followed a similar trend, starting strong with 19.6K in early July and gradually decreasing to 852 by the end of September.
Trading Master 3D - Fidget Pop also saw an initial surge in weekly downloads, reaching around 11K in mid-July. This figure, however, dwindled to about 53 downloads per week by the end of the quarter. Active users mirrored this pattern, starting at 13.9K in early July and tapering off to 932 by late September. The app generated a modest peak revenue of $17 in late July.
Idle Lumber Empire - Wood Game displayed consistent weekly revenue, peaking at approximately $1.3K in early August. Weekly downloads varied, starting at around 1.4K in mid-July, dipping in August, and then rising again to 1.7K by the end of September. Active users showed a positive trend, increasing from 1.4K at the beginning of July to 3K by the end of September.
Flow Legends: Pipe Games had a stable performance in terms of weekly revenue, hovering around $2 to $3. Weekly downloads started at 1K in late June, declining to approximately 102 by the end of September. Active users also saw a decline, starting at 3.3K and ending the quarter at 848.
Bid Wars 2 – Pawn Shop Tycoon showed a varied performance with weekly revenue peaking at around $452 in mid-August. Weekly downloads had a notable peak of 822 in early August before settling to around 182 by the end of September. Active users fluctuated throughout the quarter, starting at 2.8K in late June and ending at 1.3K in late September.
The data presented in this article comes from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower.